The level design is incredibly straight forward with absolutely no challenge for the first half of the game, then starts throwing an unfair difficulty spike by introducing vague level design, cheap enemy placement, and a lot of interesting level gimmicks that never actually get used in the level. I not going to say I didn't enjoy the game it's definitely worth checking out, but it's not great, just subpar. ![]() ![]() The Metropolis city zone, the Metropolis City zone: Underwater Edition, or Metropolis City zone 2: Electric Boogaloo. They all have something unique about them. Yeah, there are later levels that are entirely original, and it's not like the ones that are altered are just recolors of old stages.
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